How to Play · Test Cricket
Draft an all-time Test squad one spin at a time, pick your XI, and find out if it could go a whole World Test Championship cycle unbeaten — 13-0-0.
What is the Test Cricket game?
Test cricket is the five-day, red-ball original — the format the Ashes is won in, along with the Border-Gavaskar Trophy and the World Test Championship (WTC). In 14-0-0's Test Cricket game you draft from two decades of Test legends (the 2000s, 2010s and 2020s, built from real ball-by-ball data) and your finished XI is projected over a WTC cycle of 13 Tests. Win them all — no draws, no defeats — and that's the perfect 13-0-0.
It works in two stages
Stage 1 — draft a squad of 15
- Spin the wheel. It lands on a random nation + era — “India · 2010s”, “Australia · 2000s”, “West Indies · 2020s”.
- Draft one player from that nation-era's squad. Repeat over 15 spins until your squad of fifteen is full. You get 2 re-spins per game.
- Watch the balance warnings. A Test squad needs a keeper, six batting options and five bowling options — leave a gap and your team is penalised at simulation time.
- One of each player. The same person can appear in more than one era (Anderson in three of them!) but can only be drafted once.
Stage 2 — pick your XI
- Choose 11 of your 15 and place them in a real Test batting order: two openers, numbers 3–6, an all-rounder at 7, and four frontline bowlers. Four squad players miss out.
- Position fit matters. The slots a player suits light up when you place them. Keepers fit naturally in the middle order — there's no separate keeper slot in a Test XI, but an eleven without a keeper is penalised.
- Set your order, then simulate. Tap placed players to move or swap them, then send your XI through the projector.
How Test players are rated
Every player-era has an overall rating (OVR) built from real Test stats, era-normalised within its decade so a 2000s great and a 2020s great rank fairly against each other. Batters are rated on patience (balls faced per innings), average, conversion (turning fifties into hundreds) and run volume; bowlers on control, wickets, pressure and strike rate. Because everyone bats in Tests, the all-rounder tag is only earned with genuine quality on both sides of the ball.
The tiers
- 13 wins — The Invincibles (S): a whole WTC cycle unbeaten. The perfect 13-0-0.
- 11–12 — World Test Champions (A): the mace is yours at Lord's.
- 9–10 — Final at Lord's (B): right in the WTC Final mix.
- 6–8 — Mid-Table (C): good sessions, bad collapses.
- 3–5 — Rebuilding Era (D): a transition, they're calling it.
- 0–2 — Whitewashed (F): follow-ons and long tours home.
Notes for the purists
- Ratings are built from Cricsheet ball-by-ball data, which reliably starts around 2003 — so Test mode covers the 2000s onwards. Bradman, Marshall and Warne's 90s peak will have to wait for a legends set.
- Bowler slots are generic for now — the data doesn't tag pace vs spin, so build your attack's variety yourself.
- The 11+ win teams make the Test leaderboard. Sign in before you play to put your username on the board.
Prefer the white-ball chaos? The IPL game is where 14-0-0 started — and the IPL guide covers it.